After the Descent

The ground beneath you is not moving, like treadmills left running in empty gymnasiums. Flight is a blur; even as your head touches asphalt, dark colors blend. Shoulders are next and arms spread outward to prepare the rest of the body. The touchdown is fairly light despite some trouble with thin cloth, allowing for skin to be peeled, and somewhere between takeoff and landing a shoe has been lost.

Now you drift smoothly and the protected foot can be used to help slow the body and come to a stop. You wait, lie and wait for a reminder that moving is possible. Lights are stationary, but hard to read (lamplights, headlights…stoplights). Standing will be orienting, it is possible and just a bit uncomfortable mostly due to the smell of burnt rubber and the taste of tinfoil.

Lights are now fixed and discernable, however they pulsate. Again, the ground is not moving. You tap your foot to remind your body of this. Now sirens can be heard, wind can be felt on exposed skin. Upon a turn a shell of a car is visible. You wait, stand and wait for more, with the vague reminiscence of the vehicle, of riding inside, catching a glimpse out the window as metal touched metal.

After the Descent

xstephens

Salt Lake City, United States

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Artwork Comments

  • ytsumner
  • xstephens
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