This is a render of a bunch of military aircraft that I made while working within the Battlefield modding community. The tri counts are between roughly 4,000 for the one in the bottom right to about 8,000 for the 2 engine propellor plane. Textures range from 1024×1024 to 2 sheets of the same size. These figures only include the 3p models. Internal cockpit models are considered as separate resources ingame. Each aircraft has functioning landing gear, flaps, elevators and rudders while some have more animateable parts. From left clockwise the aircraft are: Tu-22M3 / An-32 / Su-39 / J-10 / Su-39 / Su-30MKK4 (fictional) / Su-34
After years of making 3d art for games I think I have finally realised where my niche is. After spending large amounts of effort making functional, accurate and realistic vehicles the only thing more enjoyable then getting to test them out ingame straight after is destroying them. This render, although quickly thrown together shows the end result of creating what are known in Battlefield modding as Wreck models. Essentially there is a separate model for each wrecked vehicle and it replaced the working model when the vehicles health is reduced to zero. In other words you have to imagine what the vehicle will look like destroyed, shot down, crashed and find a nice happy medium. Then you cut, weld and burn your model until you think it looks dead enough and send it along to the exporter. Due to the system load created when lots of vehicles get destroyed at once the models are lower detail then their working counter-parts but as they are often obscured by explosions and are only there briefly this works well ingame. For example the aircraft in the foreground is roughly half the tri count of the original. From left clockwise the models are: An-32 / Su-39 / PT-91 / 2A6 / Mercedes Benz 600 / M-777 / GAZ ? / Su-34
This is an ingame screenshot of a helicopter I modelled for the Battlefield Modification http://www.pointofexistence.com / The helicopter is the German Eurocopter Tiger and the texture is the prototype paint job. Before release the texture was changed but personally I thought it looked better this way which is strange because it is rare that a black model looks better then a camouflaged one ingame. / The model comes in at around 6,000 tris and has a 2048×1024 texture, again not including the first person model (internal cockpit) or wreck model.
Perhaps the most recogniseable rifle in the world makes an entry into my porfolio. This model of the Ak-47 comes in at just over 3,000 tris and has a 1024×1024 texture.
This ingame screenshot showcases another rifle I modelled for Point of Existence 2. This is the standard issue German assault rifle the G-36 with an under barrel AG-36 grenade launcher. The model comes in at just over 3,000 tris and has a 1024×1024 texture.
This model shows the Mercedes 600 made for Point of Existence for Battlefield Vietnam. The model was quite low detail at only 3,000 tris and 1024×1024 res and I had to cram in a fairly visible third person interior and make 2 versions, an officials vehicle and a taxi. The reason for the appearance of the vehicles is because the setting for the game was Sudan, during a major war and we thought that the most logical car to be seen in a place like this was the venerable Mercedes Benz, popular among poor and rich Africans thanks to its ability to outlive its owners.
This is the first person model seen while flying the Su-39 in Point of Existence. Cockpit models have fairly unrestricted tri counts thanks to the fact that you should only ever see one of them ingame at any time but I generally kept them below 4,000 tris. Its been a long time since I worked on one so I can’t remember the specifics.
This was made using photoshop and layering lots of different shapes together. then using some lighting effects and filters i added the spotlight effect
Early fall mourning when the colors are just starting to change.Lite fog hangs in the air and a slight chill to the early riser,though the warm colors of dawn give lift to the heart.This scene is in the Cades Cove area of The Great Smoky Mountain National Park on the Tennessee side.USA
Photography in Scotland
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