This is a render of a bunch of military aircraft that I made while working within the Battlefield modding community. The tri counts are between roughly 4,000 for the one in the bottom right to about 8,000 for the 2 engine propellor plane. Textures range from 1024×1024 to 2 sheets of the same size. These figures only include the 3p models. Internal cockpit models are considered as separate resources ingame. Each aircraft has functioning landing gear, flaps, elevators and rudders while some have more animateable parts. From left clockwise the aircraft are: Tu-22M3 / An-32 / Su-39 / J-10 / Su-39 / Su-30MKK4 (fictional) / Su-34
After years of making 3d art for games I think I have finally realised where my niche is. After spending large amounts of effort making functional, accurate and realistic vehicles the only thing more enjoyable then getting to test them out ingame straight after is destroying them. This render, although quickly thrown together shows the end result of creating what are known in Battlefield modding as Wreck models. Essentially there is a separate model for each wrecked vehicle and it replaced the working model when the vehicles health is reduced to zero. In other words you have to imagine what the vehicle will look like destroyed, shot down, crashed and find a nice happy medium. Then you cut, weld and burn your model until you think it looks dead enough and send it along to the exporter. Due to the system load created when lots of vehicles get destroyed at once the models are lower detail then their working counter-parts but as they are often obscured by explosions and are only there briefly this works well ingame. For example the aircraft in the foreground is roughly half the tri count of the original. From left clockwise the models are: An-32 / Su-39 / PT-91 / 2A6 / Mercedes Benz 600 / M-777 / GAZ ? / Su-34
This is an ingame screenshot of a helicopter I modelled for the Battlefield Modification http://www.pointofexistence.com / The helicopter is the German Eurocopter Tiger and the texture is the prototype paint job. Before release the texture was changed but personally I thought it looked better this way which is strange because it is rare that a black model looks better then a camouflaged one ingame. / The model comes in at around 6,000 tris and has a 2048×1024 texture, again not including the first person model (internal cockpit) or wreck model.
This is the first person model seen while flying the Su-39 in Point of Existence. Cockpit models have fairly unrestricted tri counts thanks to the fact that you should only ever see one of them ingame at any time but I generally kept them below 4,000 tris. Its been a long time since I worked on one so I can’t remember the specifics.
This design uses several strategies to get the most lift out of a smaller aircraft and is able to keep the wing span short. Perhaps, a decent design for a flying personal craft? Due to it’s shape it also has a low co-efficient of drag.
An event where wind can really change things for all involved. April Hot Air Balloonsare happening real early in the mornings while there is no wind or gusts. Friday, was my day to ride however, it proved to be way too windy for any ballooning. Saturday was better but I was busy doing club photos and events, plus eating great bbq and having fun. Many other types of small aircraft were flying around Soda Lake area and in the Carizzo Plain of California this spring. The fiddleheads and other wildflowers made a real show with the song of the Western Meadowlark for early morning flights and all through the day.
—-— The jet pilots got up early in the morning and would “strap on” their 86. You had to be GOOD up in the skies or you would be one of the “quickly dead” – one thing all of these pilots had in common was great skill and . . . NERVES OF STEEL --—- Hello everyone!! I got away from doing bios folks! For those that are REALLY interested, I can send you something. Graphic design and 3D animation/modeling are specialties learned in tech school, but for the most part I am self educated. I have several websites but please remember to use internet explorer to view them. I do basic web design and create the look, feel, and theme of an individuals site, but that’s as far as I go with the web. I am a concept artist and enjoy doing logos, signs and so on. I specialize in portraits and sci-fi illustration. —-—-—-—- PICTURE NARRATION / During the Korean War many of our pilots flew the F-86 Sabre Jet. The illustration depicts a ‘dogfight’ in progress with the United States F-86 Sabre Jets vs. the very capable Soviet Mig 15’s. PICTURE AVAILABILITY / This picture is available at a high resolution print size of 24×20 inches or smaller, and please remember that you can get any of my art for FREE! I will send your FREE digital file via email (some files are pretty big, but nothing over 10 megs, and I DO NOT send printed artwork to the public – the printing is up to YOU and it can be expensive – so why not let redbubble handle everything at their reasonable rates?!). NEWS ABOUT TOWN / Well, there’s good news and bad news in regards to the Pacific Garden Mission in Chicago. The good news? Well, most everyone thinks highly of the Mission, it’s job of helping the homeless and also bringing the Word of God to folks. They have lots of money to donate to Pacific Garden Mission’s cause. The bad news? The money stays in their pocket! Some of you have so much money in your wallet that you need to take your pants off to get at it – it’s become ‘spring loaded’! Seriously though, all of us at the Mission appreciate every one of you out there that has helped in the past. HELP THE ARTIST / On a personal note, I appreciate a small donation from those that can afford it (this has nothing to do with the Mission, it just helps ME to buy art supplies and so on). It’s OK if you can’t afford to send anything cause I’m always glad to wing you a FREE file. OUR ADDRESS / Wayne Kostopolus / PACIFIC GARDEN MISSION / 1458 S Canal St / Chicago, IL 60607-5201 / (312) 492-9410 wayne@artlover.com
Very busy airspace for arriving and departing aircraft at DCA
This is a photo of a 5 feet long model aircraft carrier built by my father from scratch using wood. The project took over two years to complete. The ship is fully operational using two small car batteries to power the electrics, which operate the twin propellers, rudder, anchor, movable deck lift, bridge lights and rotating radars. It also has a radio to listen tune into radio stations or CD with recorded ship sounds. It is operated by a multi channel contoller. Its the ultimate model ship which many enthusists would like to own. Stay tuned it may by up for sale in 2010.
digital enhancement of a photo taken on the approach to London City Airport
This calendar features United States military aircraft, modern and vintage, helicopters, jets and propeller driven.
a close up of a aircraft in flight turning.
An aircraft taxing along a runway ready for take off.
On one of my nights off work I decided after seeing the weather forecast that the weather would be ideal for some early photos. So just before sunrise I set out for East Midlands Airport and waited near to the end of the runway, waiting for any aircraft to take off over head. As the light began to emerge, I douted that I would get any good long exposures. I was proved wrong and these sharp lines of the aircrafts lights against the backdrop of the beautiful colours of the sky behind made the early start well worth it.
An experienced pilot shows the art of flying a radio controlled helicopter at the On Top Of the World RC Flyers airfield in Ocala, Florida.
Taken at the Traralgon 50th Anniversary Airshow on Sunday the 17th May 2009. The awesome Pilot is Paul Andronicou.
A bit of a different shot here, of Paul Andronicou taking his Extra 300s onto the runway at the Traralgon 50th Anniversary Airshow. One very impressive pilot and a real genuine bloke to boot!
Four of the Roulettes. Taken at the Traralgon 50th Anniversary Airshow on Sunday the 17th May 2009.
The Hawker Typhoon, which was Sir Sydney Camm’s successor to the Hurricane was a disappointment in its intended role as a high altitude interceptor. This was due to the very thick wing, (the original intention had been to fit the Typhoon with a six cannon armament). In 1940 the Hawker design staff schemed a much thinner eliptical wing similar to that of the Spitfire and in 1941 Camm proposed a new fighter based on the Typhoon using the new wing and a more highly developed version of the Napier Sabre engine. An order for four prototypes, (initially called Typhoon II’s) was ordered. Camm also proposed replacing the chin radiator with more aerodynamic wing root mounted radiators. The new fighter was finally given the name Tempest. It was the fate of the Tempest, because of it’s superb performance, that it was reserved for home defence for much of 1944 to combat the V1 offensive. It was the Hawker Tempest that destroyed more V1’s than any other weapons system, claiming 638 V1’s out of the 1771 claimed in total by the RAF. By the end of 1944 seven squadrons were equipped with Tempests and were carrying out operations deep into Germany, (unlike the Spitfire, the Tempest had a very useful range) from their new bases in the Netherlands with the 2nd Tactical Air Force. With their speed of about 450 mph and four cannon armament they began to take a steady toll of German aircraft, including the Me262, twenty of which were claimed by Tempest pilots by the wars end.
The De Haviland Hornet was widely acclaimed as being remarkable aircraft to fly, as well as being the best looking and fastest of all piston engined fighters, but due to the end of hostilities in 1945 it’s service career was not as spectacular as it’s famous predecessor, the Mosquito. After the success of the Mosquito the De Haviland design team began to consider what might follow. Two designs emerged as showing considerable promise. One was the DH 100 Vampire, Britains second jet fighter, the other, the DH 103 was a scaled down version of the Mosquito to serve as a long range fighter in the Pacific. Later named Hornet, the fighter was designed around a pair of specially cleaned up Rolls Royce Merlins, which made great use of Schnieder Trophy racing experience. The frontal area of the engines was dictated by the crankcase and cylinder dimensions only and delivered 2070 hp, calculations showed that the twin engined Hornet would have a superior performance in speed and climb to any single engined fighter built to the same specification. Construction was of bonded wood and light alloy, which made the Hornet very light. The prototype first flew on 28th July 1944, and achieved a top speed of 491 mph at 24,000 ft. The only aircraft to go faster than the Hornet in level flight on piston engines, (not counting special racing aircraft) was the Supermarine Spiteful at 494 mph. The Hornet entered RAF service in February 1946 as a long range day fighter with 64 squadron replacing North American Mustangs. Exercise Dagger showed that at low level the Hornet was invulnerable to interception at low level, even by the new fangled jets so its role was switched to low level ground attack. The Sea Hornet was a navalised version of the Hornet with folding wings and an arrestor hook, the Sea Hornet NF21 was a radar equipped night fighter with the radar operator situated in a dorsal cupola like the Beaufighter. Despite the superlative performance of the Sea Hornet, they were rapidly superseded in naval service by the new jet fighters. Pity. All Sea Hornets and Hornets were scrapped after service and none remain.
Rear of a jet fighter aboard the aircraft carried, Yorktown.
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