After years of making 3d art for games I think I have finally realised where my niche is. After spending large amounts of effort making functional, accurate and realistic vehicles the only thing more enjoyable then getting to test them out ingame straight after is destroying them. This render, although quickly thrown together shows the end result of creating what are known in Battlefield modding as Wreck models. Essentially there is a separate model for each wrecked vehicle and it replaced the working model when the vehicles health is reduced to zero.
In other words you have to imagine what the vehicle will look like destroyed, shot down, crashed and find a nice happy medium. Then you cut, weld and burn your model until you think it looks dead enough and send it along to the exporter. Due to the system load created when lots of vehicles get destroyed at once the models are lower detail then their working counter-parts but as they are often obscured by explosions and are only there briefly this works well ingame. For example the aircraft in the foreground is roughly half the tri count of the original.
From left clockwise the models are:
Mercedes Benz 600