Murphy's Laws of Combat T-Shirt

Sara Wood

Murphy's Laws of Combat

-You are not Superman.
-Recoilless rifles aren’t.
-Suppressive fire won’t.
-If it’s stupid, but works, it’s not stupid.
-Don’t look conspicuous. It draws fire.
-Never draw fire. It makes everyone around you nervous.
-When in doubt, empty the magazine.
-Never share a foxhole with anyone braver than you.
-Always keep in mind that your weapon was made by the lowest bidder.
-If your attack is going well, it’s an ambush.
-If you can’t remember . . . the claymore is probably pointed at you.
-All five second grenade fuses are three seconds.
-Try to look unimportant. The enemy may be low on ammo.
-If you are forward of your position the artillery will be short.
-The enemy diversion you’re ignoring is the main attack.
-When you have secured an area, don’t forget to tell the enemy.
-Incoming fire has the right of way.
-Tracers work both ways.
-Teamwork is essential. It gives the enemy other people to shoot at.
-If the enemy is in range, so are you.
-No plan survives the first few seconds of combat.

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