Hopefully the title says it all.
A couple commented on perhaps the reality/unreality of the image.
It is a 3D render, using photographed skin for a shader and High Dynamic Range Lighitng a spotlight and Global Illumination.
Thus contributing to the ‘realistic’ side of it.
Skin normally has light penetrate the surface and bouncing around (Sub Surface Scattering). This was not turned on.
Also, I gave it a High Key filter (NIK software).
These two helped add to the unreality of an already unreal model..
It is normally possible to add to ‘photo reality’ in photoshop.
I did another render with Sub Surface Scattering turned on and tried a few things in photoshop. I didn’t spend that much time in Photoshop, but I would be interested if anyone thinks they look more ‘photographic’ even with a quick couple of filters on top.