Dino Ball Triplet by Keith Richardson
Keith Richardson

Dino Ball Triplet by

My initial representation of this dinosaur pattern as a soccer ball, has been further developed along two alternate strategies. On the left is the result of the gentle application of a fish-eye filter using UrfinView. On the right is the product of Photoshop’s Spherize filter, first applied at 100%, then this result at 50%.
This representation as a triplet allows one to compare each end product with the original. Keith

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About Keith Richardson

I take great delight in good design, excellent photography, ongoing learning, and rising to creative challenges. Many of my photographic images on RedBubble are from extensive travels where I enjoy ‘getting to understand’ local customs and experiences. A second strand of my RedBubble portfolio is represented by various design projects.

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Tags

color, dinosaur, fisheye, sphere, filter, irfanview, dino, spherize, circle, photoshop, soccer, colour

Comments

  • Keith Richardson
    Keith Richardsonalmost 4 years ago

    Here it is large:

  • barnsis
    barnsisalmost 4 years ago

    What an interesting variation, Very well done.

  • Thank you Byron – good to hear from you.
    Keith

    – Keith Richardson

  • LAmBChOp
    LAmBChOpalmost 4 years ago

    wow… great to put three variations to show what can be done. Left one looks like a soccer ball.. but with symmetry.. of course the blackness would be off. GOod alternating colors as they are bright. Center one looks like a disk.. like a plate warmer.. since the images are all flat and not stretched.. but still good.. the right side.. hmmm.. would be more acceptable as a dino ball as the images are still stretched and the blackness is limited to viewing. How much stretch of the image is the perception.. but it is on its way. Funny it would be to see a big dinosaur kicking itself around as a ball… hahahahha

  • Thank you Lambchop – comments most appreciated.
    Actually, as you have probably guessed, I made a huge number of these with slight variations in the distortion settings, saving them with the settings in the filename. This is what I do to learn the possibilities in a filter engine, for the future. Here we see just three. Keith

    – Keith Richardson