The concept for this design is all about fate and how the characters and/or elements involved are either about to meet theirs or are somehow involved in pushing another towards their own. Wether that be the storm on the horizon, the slug slowly crawling it’s way towards the end of a withering tree branch, the disembodied hands pulling levers and pushing buttons to set things into motion, or the bird whose wing is weighed down by a pocket watch that slowly ticks away the seconds till everything meets it’s inevitable conclusion. But, it doesn’t matter exactly when it happens. Even if you’re ahead of schedule, you’ll still be right on time. I don’t want to give too much more of it away though, I’d like the viewer to try and figure out each individual little story on their own, but yeah, that’s the general idea.